HLamp 1.10
Created by
Disk2
http://www.cscentral.com/hlamp
Frequently Asked
Questions (the all-important FAQs)
These
FAQs may change, so check the website (http://www.cscentral.com/hlamp)
for updates if your question isn’t listed below.
Q: Will HLamp work with my mod?
A: Yes, it should.
I designed HLamp to work with any Half-Life mod. I have personally tested it with
Counter-Strike, Day of Defeat, and Team Fortress Classic, but it should work
with any mod.
Q: I am a loser that plays in software mode
because my video card sucks. I don’t
deserve to live. I should just go jump
off a cliff right now. Before I jump,
can you tell me why won’t HLamp work for me?
A: Because. It’s
not worth my time to include support for software video mode since very few people use it. If you do use it, you suck. Oh sorry, did I mention that already? I might add support for it if I have
absolutely nothing better to do, but right now I have no plans for supporting
software mode. Do yourself a favor and
invest in a better video card. OpenGL
and DirectX users should have no problems with HLamp.
Q: Does HLamp hook into the Half-Life engine?
A: HLamp does not
use a hook to function. In case you’re
wondering, HLamp doesn’t do nearly as much as HLirc did with the Half-Life
process, so I’m not worrying about it being detected by the Valve Anti-Cheat at
any point in the future. HLirc was
detected solely because of the HLirc console.
The VAC specifically checks for changes in Half-Life’s
instructions. Since HLirc had to modify
several instructions in the Half-Life process to function, it was detected by
the VAC. HLamp doesn’t do anything
similar to this, so there shouldn’t be any problems with the VAC.
Q: You and your program suck. How do I uninstall HLamp?
A: You don’t! It
will stay on your computer forever!
There is no escape! Muahahaha!
Kidding! Close WinAMP and delete
GEN_HLamp.dll. Done.
Q: Is HLamp legal to use in the league I play
in (CAL, IGL, etc.)?
A: Although rules vary from league to league, the answer
is most likely no. HLamp is an external
program that you can use in Half-Life, and the use of such add-ons is forbidden
by most leagues. Besides, who would
want to listen to music while actually competing against another clan? That’s just stupid.
Q: My Shoutcast streams won’t load with HLamp. What am I doing wrong?
A: The stream URL must include the “http://” at the
beginning of the URL and “:port” at the end, usually “:8000”.
Q: I have both WinAMP 2.x and WinAMP 3. Which version do you recommend using while
playing Half-Life?
A: I personally use WinAMP 2.81 for in-game listening for
one simple reason: WinAMP 3 is a huge resource hog. The last thing I want is FPS lag during a battle. I’m sticking with WinAMP 2.x. <rant>WinAMP is supposed to be an MP3
player, not an all-in-one media player.
The video player is mediocre at best.
I, like many others, think WinAMP 3 sucks. Go back to basics, Nullsoft, and don’t let AOL cloud your
judgment.</rant>
Q: Why don’t you write a WinAMP 3 component rather than
making us WinAMP 3 users install the plug-in loader?
A: Mainly because maintaining two copies of code can lead
to bugs, inconsistency, and wasted time.
Plus writing WinAMP 2.x plug-ins is much easier than writing WinAMP 3
components. So the answer is basically
that I’m lazy. There. I’ve said it.
Q: Are you going to release the HLamp source code at some
point?
A: Maybe.
Q: Why the hell did you name it HLamp?! That name sucks. You suck too. How am I
supposed to pronounce it? Is it even
pronounceable?! I want to kill you with
a claw hammer and/or a sharp, rusty ice pick for choosing such a stupid name.
A: It’s supposed to be something like HL and WinAMP mixed together. If I had to actually say the name of the
program—and I have never had to do that—I would probably go with “Half-Life
amp”.
Q: How can I get in touch with you?
A: First, please don’t email me with HLamp tech support
questions. Ask on the HLamp forums,
linked on the website (http://www.cscentral.com/hlamp). If you need to contact me about something
else, you can send an email to disk2@cscentral.com
and I’ll get back to you as soon as I can.
I can also be found on GamesNET IRC in channel #cscentral.
Known Issues and
Limitations